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34 Game Reviews w/ Response

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I like the aesthetics, defo feels like you're playing an old GameBoy game. Though I'm confused as to why there's no scoring system. There's no objective to work towards now, no high score or getting to a different stage, so it feels pointless to keep playing after your first death. Some kinda pause button to change the music to something else might have been nice as well. The hitbox is also wider than the dude himself, so you can die when there's so much space between you and the egg. The height hitbox is fine though, so what's up with that width hitbox? Lastly, a really odd complaint but the thumbnail says the game is 3D, but the actual game is a 2D gameboy game lmfao what is this false advertisement

The aesthetic are good tho, nice job!

Maxfilm responds:

Thanx for your deep review :-)
What means imfao?

The physics system could be improved on. Sometimes boxes for example will only be pushed an inch when hit by an explosion, while other times they'll be send flying so far that they somehow bounce off the other wall right back to their original spot or time travel back to the 80's. Combined with having to wait 3 seconds between each explosion makes moving objects a slog at times. I think the game would benefit if you could just spam the explosion, around a 1s cooldown. A sound effect or explosion graphic would also have been handy, I thought they were like psychic powers or magnetism at first until I read the description lol.
Not a bad game though, I think this has potential!

brekky-monitor responds:

Thank you for your critique! I appreciate the feedback, and if I update the game, I'll definitely make the explosions have a bit more feedback and tweak the physics.

This game gives me old point-and-click vibes, which is very cool! I think that you're on the right track with this! Love that you give players a lot of customization as well. The only thing I can say is to look at the view window. The character portraits look great and I love the way that they are animated, but their drawn appearance I feel contrasts weirdly with the rest of the game's pixel art style. Either make the portraits pixel art too or throw some kinda pixel filter over them or have the view window's backgrounds drawn as well (to contrast the real world with the robot's pixel art UI view perhaps). Looks promising so far, keep it up!

DFlimbingo responds:

thank you so much for the review!!!! ill definitely keep your thoughts in mind in the future.

Not too shabby. The orbs(or sparkles, I guess) can be a little hard to see, a black outline around them like everything else would help. Same goes for the UI text, white text on bright cyan makes the text almost invisible.

MakeItSimplerMan responds:

Yeah I've been meaning to make the game a better experience so I will take your opinions and add them .Thanks!

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