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Peti

95 Game Reviews

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Super awesome! Especially for only made in a week. The only complaint I have is that movement could be improved on, it doesn't feel tight. Feels like you're on ice. Air control feels non-existent. Love the concept and aesthetics though. This could defo be expanded upon!

The game is pretty hard with only one hand tho

This game is super simple but weirdly addicting just to see what kind of crazy shit you can get, love it

The graphics are very nice, you can defo see that Kirby vibe and it captures it really well. The gameplay is nice too,it captures that feeling of climbing pretty well with the player often falling and having to start over. It fits the game's theme well. The controls take time to get used to, I often assume the character will auto latch on to a wall when I jump into it, then fall to my death. The music is calming and nice, but I dunno if it fits the game? Feels more like Stardew Valley music rather than a gameboy climbing game. I like it, but I can't help but notice the difference.
I like the game overall though. Though I wouldn't be opposed if the game was slightly more forgiving lol

Absolutely unreal how good this game turned out in just a week, it looks like a lot more time went into it. Watching this game's development in the discord has been amazing

Neato game lol. The hitbox could be a bit smaller though, hitboxes are usually smaller than the actual sprite (such as on a human, the hitbox might start at the torso instead of immediately at the arms). It just feels nicer that way. Not too shabby though

The visuals are really good! The intro especially left an impact, nicely done! One problem that I did have is that the two bars aren't super clear? I have no idea what either of them do, I assume the top one is the egg's health and the bottom one is how much music power you have? Giving them their own color would already help. Maybe a sound effect for when your flying would be satisfying too!
Either way, this game is really cool! Nicely done, for your first jam too!

I like the aesthetics, defo feels like you're playing an old GameBoy game. Though I'm confused as to why there's no scoring system. There's no objective to work towards now, no high score or getting to a different stage, so it feels pointless to keep playing after your first death. Some kinda pause button to change the music to something else might have been nice as well. The hitbox is also wider than the dude himself, so you can die when there's so much space between you and the egg. The height hitbox is fine though, so what's up with that width hitbox? Lastly, a really odd complaint but the thumbnail says the game is 3D, but the actual game is a 2D gameboy game lmfao what is this false advertisement

The aesthetic are good tho, nice job!

Maxfilm responds:

Thanx for your deep review :-)
What means imfao?

The physics system could be improved on. Sometimes boxes for example will only be pushed an inch when hit by an explosion, while other times they'll be send flying so far that they somehow bounce off the other wall right back to their original spot or time travel back to the 80's. Combined with having to wait 3 seconds between each explosion makes moving objects a slog at times. I think the game would benefit if you could just spam the explosion, around a 1s cooldown. A sound effect or explosion graphic would also have been handy, I thought they were like psychic powers or magnetism at first until I read the description lol.
Not a bad game though, I think this has potential!

brekky-monitor responds:

Thank you for your critique! I appreciate the feedback, and if I update the game, I'll definitely make the explosions have a bit more feedback and tweak the physics.

The voice acting absolutely makes this game

This game gives me old point-and-click vibes, which is very cool! I think that you're on the right track with this! Love that you give players a lot of customization as well. The only thing I can say is to look at the view window. The character portraits look great and I love the way that they are animated, but their drawn appearance I feel contrasts weirdly with the rest of the game's pixel art style. Either make the portraits pixel art too or throw some kinda pixel filter over them or have the view window's backgrounds drawn as well (to contrast the real world with the robot's pixel art UI view perhaps). Looks promising so far, keep it up!

DFlimbingo responds:

thank you so much for the review!!!! ill definitely keep your thoughts in mind in the future.

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