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Peti

95 Game Reviews

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Nice one! It feels really nice to play, it's got a juiciness to it! It's a pretty simple game, but a fun one! I can see myself going back to this. Great work!

Really cool recreation! It captures the feeling of the show well!
The only complaint I have is that the game could be SLIGHTLY more lenient with letting you stop. It's really obvious the (good) AI player stop just before the doll begins to turn around, if you're even a hair later than them you're dead before the doll should even see you. My best playthrough ended up being when I just guessed when the doll would turn around.
High difficulty aside, this is a good recreation. I wouldn't mind seeing some kinda multiplayer mode!

Miroff responds:

At the end of the game, it is no longer possible to react to head movement. This is intentional. You are a hardcore player if you can beat this shit <3

i only play rock like the megaman boss that i am

i only made it to 7 year old, so im deleting my ng account im too young to be using the internet aaaaaaaaaaaaᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃᵃ

The animation and graphics on the main character are very good, you can tell a lot of love went into them. Great job! The heart mechanic is pretty sweet too, though I'd personally have it go from 0 to 10 instead of 10 to 0, just to make it more clear that you're refilling it.
The only real problem I have with the game is that everything besides the player feels pretty bland. Some enemies seem to use placeholder sprites almost? The music sounds bland as well.
Other than that, this is a pretty neat game, I'd love to see you expand on this! The rolling mechanic is pretty cool too, I think that could lead to some neat level ideas.

this game is fucking awesome wtf???

The graphics and animations are very nice! They're pleasing to look at and smooth as butter. You can tell a lot of effort went into this. The gameplay is simple, but it works well. I think this games pulled off the "one button control scheme" the best, it doesn't feel like a hindrance much. The level design is challenging, but not rage inducing. The only thing that confuses me is that there is no music? I feel a quiet ambience track would really add a lot.
Great job!

8bitJackie responds:

ost comming soon

It rly captures that old atari aesthetic, or like those McDonald game toys you'd get, down to the illustration/cover lol. Great job!
I would have liked if the bird spawn rate was more manageable. After the first 10 seconds they just create a wall that is next to impossible to get through.

This is prolly the best game in the jam so far. Love all the aesthetics, they all really come together to form that snazzy jazzy feel. The projectile being a trampoline/cappy sorta platform is a cool mechanic. You guys did a great job with this game, props to the team!
The level design, though not terrible, does still leave much to be desired. Enemy on small platform you have to step on isn't the best imo.
I also think what would have really helped the silent film feel is if you saw the usual sound effects pop out whenever you do an action. Have Louie say "ouch!" when he gets hit, or a "boing!" pop out when he jumps. Not just for the clouds. It could perhaps get the vibe more to the forefront!

Joe-Mega responds:

Ah man, thanks for all the kind words!
And thanks for the useful criticism!

I like the idea of being coming after the cloud pops, I may just implement that in future versions!

Very well made! This really has a certain quality and polish to it, it feels official. The microgames are almost all clear, only 1 or 2 stinkys but whatev, and they feel satisfying to play. The resolution really gives this game a weird vibe to it, adding to its charm. There is very little I can say wrong of this game, it defo deserves the recognition. This is a very well made game, congrats!

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